
Plugins Required:
Eye Candy 5: Impact
Eye Candy 5: Textures
1. Open a new canvas 1200 x 600.
2. Set your foreground color to transparent and the color for the bone to the background color. Use the Ellipse Tool to make a circle in the upper right hand corner that is about 300 pixels in diameter.

3. Duplicate the layer (Layers > Duplicate). Invert the layer (Ctrl + I).

4. Duplicate the current layer (Layers > Duplicate). Mirror the layer (Ctrl + M).

5. Duplicate the current layer (Layers > Duplicate). Invert the layer (Ctrl + I).

6. Select the Rectangle Tool. Click the center of a circle and then draw out a rectangle so that the corners of the rectangle touch the centers of the other circles.

7. Merge the vector layers by merging down three times (Layers > Merge > Merge Down).
8. Use the Object Selection Tool (in PSP X and up, I've read this is the Pick Tool) to select all the vector objects.
9. Create a selection from the vector object (Ctrl + Shift + B).


10. Hide the vector layer and click Raster 1 to select it or create a new layer. Now you have a bone-shaped selection on a raster layer which can be filled with the color, gradient or pattern of your choice. I chose to leave my selection empty and use plugins to create a vaguely realistic-looking bone.

11. To create a bone-like texture, apply the Marble plugin from Eye Candy 5: Texture.

Bedrock Color = White
Vein Color = #808080
Feature Size = 84.54
Vein Thickness = 31
Coverage = 84
Roughness = 99
Grain = 10
Seamless Tile = Unchecked
Random Seed = Any Number
12. To give the bone some depth, apply the Bevel plugin from Eye Candy 5: Impact.

Bevel Width = 175.00
Bevel Height = 20
Smoothness = 30.00
Round Corners = 0
Bevel Placement = Inside Selection
Darken Deep Areas = 0
Shade Interior = Checked
Surface = Pits
Bump Depth = 24
Bump Spacing = 80.00
Random Seed = Any Number
Lighting
Direction = 126
Inclination = 53
Highlight Brightness = 86
Highlight Size = 29
Highlight Color = White
Shadow Color = Black
Bevel Profile = Button
The bone is now complete.
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