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Supplies:
There has been an explosion of Fuzzle-making in Scrap Stuff with PSP and PS. I'm writing this post to collate all the different ways for making a Fuzzle.
1. Open a new image. The size I used for testing purposes was 600 x 600.
2. Choose the Ellipse tool, select the circle option, and make a circle.
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3. Choose the Object Selection tool (or the pick tool in version 10 and up), then click Center in Canvas under Position on Canvas.
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4. Go to Selections and choose From Vector Object (Ctrl + Shift + B).
5. If you do not have a raster layer, make one. Else, hide the vector layer and click on the raster layer.
6. Open up Eye Candy Animal Fur and apply the following settings.
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PatternPattern Type: Tiger
Base Color:
Your ChoiceSpot Color:
Your ChoiceSpeckle: 100
Pattern Spacing: 15.00
Spot Size: 90
Pattern Variation: 70
Draw Outside Selection: Checked
Seamless Tile: Unchecked
HairsMain Hair Direction: 267
Hair Length: 60.00
Wave Strength: 40
Wave Spacing: 90.00
Stiffness: 65
Edge Cover: 100
LightingDirection: 94
Inclination: 23
Highlight Brightness: 75
Highlight Size: 15
Highlight Color: White
Shadow Strength: 70
Or, Feather the selection (Ctrl+H) by 25. Then apply KPT5 FiberOptix using the wavey preset that comes with it. I only changed the colors.
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7. If you have a small fuzzle, then you can proceed with adding embellishments. Else, if you made your fuzzle too large (like I did), then you will need to increase the size of your canvas. I increased to 800 x 800.
Adding Eyes
8. Go to Preset Shapes and choose Button 035. Make sure retain style and create as vector are checked and draw out an eyeball.
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9. Go to Preset Shapes and choose Button 012. Make sure retain style and create as vector are checked and draw out an iris.
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10. Either repeat for the second eye or Select None (Ctrl+D), use the Vector Object Selection tool to pick the eyeball and iris, then copy and paste as a New Vector Selection.
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11. Notice that the objects were created as vector selections. When the Vector objects are expanded in the Layers palette (by clicking the + sign by the layer), then you can see vector objects for the highlight, shadow, color, etc. To change the color of the eye, click on the Shadow Layer, right-click for the layer menu, and select Properties. Click on Fill in the Properties Palette to change the color.
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I changed my eye color and moved the highlight to the top of the eye. I also changed the shape of the eyeballs to oval.
Or, you can make eyes without using preset shapes.
A. Using the Ellipse tool, draw out a circle in white for the eyeball.
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B. Inside the first circle, use the Ellipse tool to draw a second smaller circle for the iris.
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C. Apply Eye Candy 5: Glass to the eye to make it look three-dimensional.
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I used the same settings as for the feet (see the section on feet for the settings).
Add a Nose:
12. Go to Preset Shapes and choose Button 012. Make sure retain style and create as vector are checked and draw out a nose. Expand the vector object and change colors using the Properties palette.
Add a Mouth:
13. Go to Preset Shapes and choose Button 050. Make sure retain style and create as vector are checked and draw out a mouth. Expand the vector object and change colors using the Properties palette.
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Or you can draw a line mouth using the pen tool.
Mouth using Pen ToolA. Select the type of line desired. I used the amc round ended solid, width=15 and drew a straight line. I've provided a screen shot of the style settings if you do not have this style and want to make your own.
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B. Right-click the vector object and click Edit Mode.
C. Right-click the vector object again and click Edit, then choose Select None.
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D. Hover the pen tool over the middle of the line. Press the Ctrl key and click the line to add a node.
E. Right-click the vector object again and click Edit, then choose Select None.
F. Hover over the newly added node with the pen tool and right-click. Select Node Type > Curve Before.
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G. Hover over the node a second time, right-click, select Node Type > Curve After.
H. Click the node and drag it so that the mouth forms a smile (or a frown, depending on your tastes).
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I. Add additional nodes following steps D-H until the mouth curves as desired.
J. To make the mouth look more like the nose and eyes, I converted the vector layer to raster, then applied Eye Candy 5: Glass with the following settings.
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BevelBevel Width = 15.0
Bevel Smoothness = 30.0
Round Selection Corners = 0
Bevel Placement = Inside Selection
Glass Color = #c0c0c0
Opacity = 14
Tinting = 82
Refraction = 79
Inner Shadow Opacity = 19
Drop Shadow Opacity = 0
Shadow Offset = 0.0
Shadow Glow = 0
LightingDirection = 90
Inclination = 30
Highlight Brightness = 75
Highlight Size = 75
Highlight Color = White
Reflection Map = None
Bevel ProfileFactory Profile = Button
Adding Feet
14. Use the Ellipse Tool to draw a foot. I combined three ellipses to make a foot. Or, use my
foot template. I have provided it in both PSP and PNG format.
15. Apply Eye Candy Glass to the foot using the following settings
BevelBevel Width = 70.0
Bevel Smoothness = 30.0
Round Selection Corners = 0
Bevel Placement = Inside Selection
Glass Color = #c0c0c0
Opacity = 14
Tinting = 27
Refraction = 79
Inner Shadow Opacity = 19
Drop Shadow Opacity = 0
Shadow Offset = 0.0
Shadow Glow = 0
LightingDirection = 90
Inclination = 30
Highlight Brightness = 75
Highlight Size = 75
Highlight Color = White
Reflection Map = None
Bevel ProfileFactory Profile = Button
16. Effects > Geometric Effects > Perspective - Vertical.
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That is it for a complete fuzzle. Here are the two fuzzles that I made. Click on the images to go to a large version for downloading.
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